Seriously Fun Mac and Windows Software

Seriously Fun Mac and Windows Software

macOS v2.5       30 Mar 18

Windows v3.0    1 Jun 19

Frame Painter for LGS

Interface Guide

Terms to know:

Frame: a pattern of lights on your keyboard. Defined by a picture with location and size, and the position and size of the keyboard overlay/mask.

Frame set: one or more frames saved together to become an animation and exportable to LGS.

The right side of the main window shows the frames you’ve captured into the current frame set.

The main window contains three control areas described below. Click on a portion to learn more.

‍Left ‍Panel:

‍Use ‍the ‍Canvas ‍View ‍to ‍move ‍and ‍resize ‍your ‍image ‍and ‍a ‍shadow ‍of ‍the ‍keyboard ‍keys ‍(the ‍overlay). ‍This ‍is ‍how ‍you ‍define ‍a ‍frame. ‍As ‍you ‍move ‍either ‍the ‍image ‍or ‍the ‍overlay, ‍the ‍lights ‍on ‍your ‍keyboard ‍update ‍in ‍real ‍time.

‍Move ‍your ‍picture ‍around ‍in ‍the ‍canvas ‍by ‍clicking ‍and ‍dragging. ‍Click ‍and ‍drag ‍in ‍the ‍lower-right ‍corner ‍of ‍the ‍picture ‍to ‍change ‍the ‍size ‍and ‍stretch. ‍

‍To ‍move ‍and ‍resize ‍the ‍keyboard ‍overlay, ‍click ‍on ‍the ‍"Drag/Resize ‍Overlay” ‍button. ‍That ‍button ‍will ‍stick ‍down.  Then ‍drag ‍the ‍image ‍of ‍the ‍overlay. ‍Click ‍the ‍button ‍again ‍to ‍go ‍back ‍to ‍modifying ‍the ‍image. ‍

‍Use ‍the ‍Overlay ‍Opacity ‍slider ‍to ‍change ‍the ‍transparency ‍of ‍the ‍overlay ‍layer. ‍This ‍is ‍a ‍guide ‍for ‍you ‍and ‍has ‍no ‍effect ‍on ‍how ‍the ‍lights ‍appear ‍in ‍the ‍frame.

‍In ‍the ‍area ‍above ‍the ‍canvas, ‍give ‍your ‍frame ‍set ‍a ‍name. ‍The ‍name ‍will ‍be ‍used ‍when ‍you ‍save ‍the ‍frame ‍set ‍and ‍when ‍you ‍export ‍it ‍to ‍LGS. ‍Load, ‍save, ‍and ‍start ‍a ‍new ‍frame ‍set ‍using ‍the ‍buttons.

Center Panel:

‍The ‍center ‍of ‍the ‍interface ‍gives ‍precision ‍control ‍over ‍image ‍and ‍overlay ‍size ‍and ‍location.

‍The ‍Load ‍Picture ‍button ‍at ‍the ‍top ‍will ‍load ‍a ‍new ‍image ‍(PNG, ‍JPG ‍or ‍GIF) ‍into ‍the ‍canvas/frame. ‍The ‍new ‍picture ‍replaces ‍the ‍current ‍picture ‍and ‍will ‍appear ‍centered ‍in ‍the ‍view. ‍However, ‍if ‍the ‍loaded ‍picture ‍is ‍exactly ‍the ‍same ‍size ‍as ‍the ‍current ‍picture, ‍it ‍will ‍keep ‍the ‍current ‍picture’s ‍location ‍and ‍size. ‍If ‍you ‍have ‍many ‍images ‍with ‍the ‍same ‍dimensions ‍(e.g. ‍an ‍animation), ‍click ‍the ‍Load ‍Sequence ‍button ‍after ‍placing ‍and ‍sizing ‍the ‍first ‍frame ‍then ‍select ‍multiple ‍files ‍in ‍the ‍file ‍selector ‍window ‍to ‍instantly ‍make ‍frames ‍from ‍all ‍of ‍them.

‍The ‍numbers ‍and ‍arrows ‍in ‍the ‍upper ‍section ‍show ‍and ‍control ‍the ‍exact ‍location ‍and ‍size ‍of ‍the ‍picture ‍in ‍the ‍canvas. ‍You ‍can ‍type ‍numbers ‍in ‍the ‍boxes. ‍Click ‍the ‍1:1 ‍button ‍to ‍force ‍the ‍image ‍height ‍to ‍be ‍in ‍original ‍proportion ‍to ‍the ‍current ‍width.

‍The ‍Overlay ‍Control ‍section ‍shows ‍and ‍controls ‍the ‍location ‍and ‍size ‍of ‍the ‍keyboard ‍overlay ‍that ‍defines ‍the ‍frame.

‍Pixel ‍Sample ‍Size ‍controls ‍color ‍blending. ‍When ‍it’s ‍fully ‍left, ‍the ‍program ‍samples ‍a ‍single ‍pixel ‍color ‍in ‍the ‍picture ‍for ‍each ‍key. ‍Moving ‍the ‍picture ‍only ‍slightly ‍can ‍result ‍in ‍rapid ‍color ‍fluctuation. ‍As ‍you ‍move ‍the ‍slider ‍to ‍the ‍right, ‍more ‍pixels ‍around ‍the ‍original ‍one ‍get ‍averaged ‍together ‍as ‍the ‍color ‍for ‍each ‍key. ‍This ‍will ‍smooth ‍color ‍fluctuation ‍as ‍you ‍move ‍the ‍image. ‍Note, ‍the ‍edges ‍of ‍the ‍picture ‍are ‍not ‍blended ‍with ‍the ‍background ‍color.

‍Click ‍the ‍Canvas ‍Background ‍Color ‍patch ‍to ‍select ‍a ‍new ‍canvas ‍background ‍color. ‍

‍CTRL-click ‍in ‍the ‍canvas ‍to ‍set ‍the ‍background ‍color ‍to ‍the ‍color ‍under ‍the ‍pointer.

Right Panel:

‍On ‍the ‍right ‍side ‍of ‍the ‍interface ‍is ‍the ‍frame ‍set ‍sequencer.

‍This ‍large ‍scrolling ‍area ‍shows ‍the ‍frames ‍in ‍the ‍current ‍frame ‍set. ‍You ‍can ‍add ‍as ‍many ‍frames ‍as ‍fit ‍in ‍memory. ‍Click ‍to ‍select ‍a ‍frame. ‍The ‍selected ‍frame ‍has ‍a ‍red ‍box ‍around ‍it. ‍Double ‍click ‍a ‍frame ‍to ‍make ‍the ‍picture ‍and ‍overlay ‍move ‍and ‍resize ‍to ‍match.

‍Click ‍the ‍camera ‍button ‍to ‍capture ‍the ‍current ‍frame ‍on ‍the ‍canvas ‍into ‍the ‍frame ‍set.

‍Click ‍and ‍hold ‍the ‍Play ‍button ‍to ‍animate ‍the ‍frame ‍set ‍on ‍your ‍keyboard. ‍The ‍frames ‍will ‍change ‍at ‍the ‍speed ‍typed ‍in ‍the ‍“frames ‍per ‍second” ‍box. ‍The ‍frame ‍set ‍is ‍always ‍exported ‍to ‍LGS ‍at ‍that ‍program’s ‍fastest ‍speed ‍(about ‍5 ‍FPS); ‍you ‍can ‍slow ‍it ‍down ‍in ‍LGS.

‍Click ‍the ‍delete ‍button ‍to ‍remove ‍the ‍selected ‍frame ‍from ‍the ‍frame ‍set. ‍There ‍is ‍no ‍undo.

‍Click ‍the ‍arrows ‍to ‍move ‍the ‍selected ‍frame ‍up ‍or ‍down ‍(earlier ‍or ‍later) ‍in ‍the ‍frame ‍set.

‍Click ‍Export ‍to ‍LGS ‍to ‍save ‍this ‍frame ‍set ‍into ‍an ‍.eft ‍file ‍you ‍can ‍import ‍into ‍LGS ‍for ‍the ‍"Your ‍Effects" ‍editor. ‍You ‍must ‍register ‍to ‍use ‍this ‍feature. ‍Click ‍the ‍Blend ‍checkbox ‍to ‍create ‍the ‍.eft ‍with ‍smooth ‍transitions, ‍or ‍leave ‍it ‍unchecked ‍to ‍appear ‍with ‍cut ‍transitions ‍in ‍LGS.

‍NOTE: ‍Frame ‍Painter ‍for ‍LGS ‍does ‍not ‍read ‍.eft ‍files ‍so ‍be ‍sure ‍to ‍also ‍save ‍your ‍frame ‍set ‍using ‍the ‍Save ‍button ‍if ‍you ‍ever ‍want ‍to ‍edit ‍it ‍again.

© 2016-2019 J∆•Softcode

© 2016-2019 J∆•Softcode